AI Insights · Timothy · October 2022
Top 5 Cat Games on iOS in Latin America Q3 2022
Discover the performance trends of the top 5 cat games on iOS in Latin America during Q3 2022, including weekly downloads, revenue, and active users.
In Q3 2022, the top 5 cat games on iOS in Latin America showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each app fared during this period, based on Sensor Tower data.
My Cat – Virtual Pet Games from Akita Limited Liability Company generated consistent weekly revenue, peaking at around $5.9K in early July and gradually declining to approximately $4.9K by the end of September. Weekly downloads followed a downward trend, starting from 7.2K in early July and dropping to 3.2K by late September. Active users also saw a decline, from 25K in late June to about 16.4K by the end of the quarter.
The Battle Cats by ponos corporation saw a notable increase in weekly revenue, reaching a peak of approximately $2.2K in mid-September. Weekly downloads showed a steady increase, starting at 908 in late June and rising to 1.4K by the end of September. Active users remained relatively stable, fluctuating around the 4.8K to 5K mark throughout the quarter.
My Talking Tom 2 from Outfit7 Limited maintained a consistent weekly revenue, peaking at around $2.2K in mid-July and stabilizing around $1.1K towards the end of September. Weekly downloads started strong at 14.9K in late June, reaching a high of 18.6K in late July, and then gradually declining to 14K by late September. Active users showed a slight decline from 228.5K in late June to 220.8K by the end of the quarter.
My Talking Angela 2, also by Outfit7 Limited, experienced a peak in weekly revenue of approximately $1.4K in late August, with a gradual decline to around $700 by the end of September. Weekly downloads fluctuated, starting at 17.8K in late June, peaking at 20K in early July, and then settling around 17.1K by late September. Active users remained relatively stable, around the 80K to 90K range throughout the quarter.
Talking Tom Gold Run, another game from Outfit7 Limited, saw a peak in weekly revenue of approximately $1.2K in mid-July, with fluctuations throughout the quarter, ending at around $680 by late September. Weekly downloads showed an initial increase, peaking at 11.4K in mid-July, and then dropping to 6.5K by the end of September. Active users remained fairly steady, fluctuating between 140K and 156K throughout the quarter.
For more insights and detailed data, visit Sensor Tower.